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* perf: add new glsl-compile-time test programBrian Paul2016-02-02
| | | | | Generates large shaders and measures the time to compile, link and draw.
* perf: Drop duplicated prog_LDADD lines in favor of LDADD.Eric Anholt2011-05-25
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* perf/glslstateschange: evaluate shader/texture state change performanceJerome Glisse2011-01-13
| | | | | | | Many GL applications change shader & bound texture btw draw operation, this test try to evaluate the speed of such change in the stack. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
* Convert perf Makefile.Eric Anholt2010-05-20