summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2014-05-21 17:15:29 -0600
committerBrian Paul <brianp@vmware.com>2014-05-28 13:52:57 -0600
commit25f3112aa30001e0f80a6fd2f9a469bffb55480c (patch)
tree39351ee790fd2e0dd21d755f81b2b0f281ba6d16
parent6ad8820c457845300806a2f9469599460ca96af9 (diff)
downloadmesa-demos-25f3112aa30001e0f80a6fd2f9a469bffb55480c.zip
mesa-demos-25f3112aa30001e0f80a6fd2f9a469bffb55480c.tar.xz
glxinfo: move reusable, non-GLX code into glinfo_common.[ch]
So that we can share some of the code with wglinfo. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--src/xdemos/CMakeLists.txt4
-rw-r--r--src/xdemos/Makefile.am4
-rw-r--r--src/xdemos/glinfo_common.c649
-rw-r--r--src/xdemos/glinfo_common.h89
-rw-r--r--src/xdemos/glxinfo.c647
5 files changed, 759 insertions, 634 deletions
diff --git a/src/xdemos/CMakeLists.txt b/src/xdemos/CMakeLists.txt
index ee8b12d..97329fe 100644
--- a/src/xdemos/CMakeLists.txt
+++ b/src/xdemos/CMakeLists.txt
@@ -34,7 +34,6 @@ set (targets
glxgears_fbconfig
glxgears_pixmap
glxheads
- glxinfo
glxpbdemo
glxpixmap
glxsnoop
@@ -73,5 +72,6 @@ target_link_libraries (${subdir}_sharedtex_mt pthread)
add_executable (corender corender.c ipc.c)
add_executable (xrotfontdemo xrotfontdemo.c xuserotfont.c)
+add_executable (glxinfo glxinfo.c glinfo_common.c)
-install (TARGETS corender xrotfontdemo DESTINATION demos)
+install (TARGETS glxinfo corender xrotfontdemo DESTINATION demos)
diff --git a/src/xdemos/Makefile.am b/src/xdemos/Makefile.am
index 373e7c2..0bdf13d 100644
--- a/src/xdemos/Makefile.am
+++ b/src/xdemos/Makefile.am
@@ -77,6 +77,10 @@ xrotfontdemo_SOURCES = \
xuserotfont.c \
xuserotfont.h
+glxinfo_SOURCES = \
+ glxinfo.c \
+ glinfo_common.c
+
glthreads_LDADD = -lpthread
glxgears_fbconfig_LDADD = libpbutil.la
pbdemo_LDADD = libpbutil.la
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
new file mode 100644
index 0000000..e6517d7
--- /dev/null
+++ b/src/xdemos/glinfo_common.c
@@ -0,0 +1,649 @@
+/*
+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "glinfo_common.h"
+
+
+/**
+ * Return the GL enum name for a numeric value.
+ * We really only care about the compressed texture formats for now.
+ */
+static const char *
+enum_name(GLenum val)
+{
+ static const struct {
+ const char *name;
+ GLenum val;
+ } enums [] = {
+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
+ { "GL_COMPRESSED_RGB", 0x84ED },
+ { "GL_COMPRESSED_RGBA", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+ { "GL_COMPRESSED_RGB", 0x84ED },
+ { "GL_COMPRESSED_RGBA", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
+ { "GL_COMPRESSED_ALPHA", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY", 0x84EC },
+ { "GL_COMPRESSED_SRGB", 0x8C48 },
+ { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
+ { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
+ { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
+ { "GL_COMPRESSED_RED", 0x8225 },
+ { "GL_COMPRESSED_RG", 0x8226 },
+ { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
+ { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
+ { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
+ { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
+ { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
+ { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
+ { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
+ { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
+ { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
+ { "GL_COMPRESSED_R11_EAC", 0x9270 },
+ { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
+ { "GL_COMPRESSED_RG11_EAC", 0x9272 },
+ { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
+ { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
+ { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
+ { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
+ { "GL_COMPRESSED_RGB_ARB", 0x84ED },
+ { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
+ { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
+ { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
+ { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
+ { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
+ { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
+ { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
+ { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
+ { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
+ { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
+ { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
+ { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
+ { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
+ { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
+ { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
+ { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
+ { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
+ { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
+ { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
+ { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
+ { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
+ { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
+ { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
+ { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
+ { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
+ { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
+ { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
+ { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
+ { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
+ { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
+ { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
+ { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
+ { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
+ { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
+ { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
+ { "GL_PALETTE4_RGB8_OES", 0x8B90 },
+ { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
+ { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
+ { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
+ { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
+ { "GL_PALETTE8_RGB8_OES", 0x8B95 },
+ { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
+ { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
+ { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
+ { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
+ };
+ const int n = sizeof(enums) / sizeof(enums[0]);
+ static char buffer[100];
+ int i;
+ for (i = 0; i < n; i++) {
+ if (enums[i].val == val) {
+ return enums[i].name;
+ }
+ }
+ /* enum val not found, just print hexadecimal value into static buffer */
+ snprintf(buffer, sizeof(buffer), "0x%x", val);
+ return buffer;
+}
+
+
+/*
+ * qsort callback for string comparison.
+ */
+static int
+compare_string_ptr(const void *p1, const void *p2)
+{
+ return strcmp(* (char * const *) p1, * (char * const *) p2);
+}
+
+/*
+ * Print a list of extensions, with word-wrapping.
+ */
+void
+print_extension_list(const char *ext, GLboolean singleLine)
+{
+ char **extensions;
+ int num_extensions;
+ const char *indentString = " ";
+ const int indent = 4;
+ const int max = 79;
+ int width, i, j, k;
+
+ if (!ext || !ext[0])
+ return;
+
+ /* count the number of extensions, ignoring successive spaces */
+ num_extensions = 0;
+ j = 1;
+ do {
+ if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
+ ++num_extensions;
+ }
+ } while(ext[j++]);
+
+ /* copy individual extensions to an array */
+ extensions = malloc(num_extensions * sizeof *extensions);
+ if (!extensions) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
+ }
+ i = j = k = 0;
+ while (1) {
+ if (ext[j] == ' ' || ext[j] == 0) {
+ /* found end of an extension name */
+ const int len = j - i;
+
+ if (len) {
+ assert(k < num_extensions);
+
+ extensions[k] = malloc(len + 1);
+ if (!extensions[k]) {
+ fprintf(stderr, "Error: malloc() failed\n");
+ exit(1);
+ }
+
+ memcpy(extensions[k], ext + i, len);
+ extensions[k][len] = 0;
+
+ ++k;
+ };
+
+ i += len + 1;
+
+ if (ext[j] == 0) {
+ break;
+ }
+ }
+ j++;
+ }
+ assert(k == num_extensions);
+
+ /* sort extensions alphabetically */
+ qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
+
+ /* print the extensions */
+ width = indent;
+ printf("%s", indentString);
+ for (k = 0; k < num_extensions; ++k) {
+ const int len = strlen(extensions[k]);
+ if ((!singleLine) && (width + len > max)) {
+ /* start a new line */
+ printf("\n");
+ width = indent;
+ printf("%s", indentString);
+ }
+ /* print the extension name */
+ printf("%s", extensions[k]);
+
+ /* either we're all done, or we'll continue with next extension */
+ width += len + 1;
+
+ if (singleLine) {
+ printf("\n");
+ width = indent;
+ printf("%s", indentString);
+ }
+ else if (k < (num_extensions -1)) {
+ printf(", ");
+ width += 2;
+ }
+ }
+ printf("\n");
+
+ for (k = 0; k < num_extensions; ++k) {
+ free(extensions[k]);
+ }
+ free(extensions);
+}
+
+
+
+
+/**
+ * Get list of OpenGL extensions using core profile's glGetStringi().
+ */
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs)
+{
+ GLint i, n, totalLen;
+ char *buffer;
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &n);
+
+ /* compute totalLen */
+ totalLen = 0;
+ for (i = 0; i < n; i++) {
+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+ totalLen += strlen(ext) + 1; /* plus a space */
+ }
+
+ buffer = malloc(totalLen + 1);
+ if (buffer) {
+ int pos = 0;
+ for (i = 0; i < n; i++) {
+ const char *ext = (const char *) extfuncs->GetStringi(GL_EXTENSIONS, i);
+ strcpy(buffer + pos, ext);
+ pos += strlen(ext);
+ buffer[pos++] = ' ';
+ }
+ buffer[pos] = '\0';
+ }
+ return buffer;
+}
+
+
+/** Is extension 'ext' supported? */
+GLboolean
+extension_supported(const char *ext, const char *extensionsList)
+{
+ const char *p = strstr(extensionsList, ext);
+ if (p) {
+ /* check that next char is a space or end of string */
+ int extLen = strlen(ext);
+ if (p[extLen] == 0 || p[extLen] == ' ')
+ return 1;
+ }
+ return 0;
+}
+
+
+struct token_name
+{
+ GLenum token;
+ const char *name;
+};
+
+
+static void
+print_shader_limit_list(const struct token_name *lim)
+{
+ GLint max[1];
+ unsigned i;
+
+ for (i = 0; lim[i].token; i++) {
+ glGetIntegerv(lim[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", lim[i].name, max[0]);
+ }
+ }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment shaders.
+ */
+static void
+print_shader_limits(GLenum target)
+{
+ static const struct token_name vertex_limits[] = {
+ { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
+ { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
+ { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+ { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name geometry_limits[] = {
+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " },
+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
+ { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
+ { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
+ { (GLenum) 0, NULL }
+ };
+
+ switch (target) {
+ case GL_VERTEX_SHADER:
+ printf(" GL_VERTEX_SHADER_ARB:\n");
+ print_shader_limit_list(vertex_limits);
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ printf(" GL_FRAGMENT_SHADER_ARB:\n");
+ print_shader_limit_list(fragment_limits);
+ break;
+
+ case GL_GEOMETRY_SHADER:
+ printf(" GL_GEOMETRY_SHADER:\n");
+ print_shader_limit_list(geometry_limits);
+ break;
+ }
+}
+
+
+/**
+ * Print interesting limits for vertex/fragment programs.
+ */
+static void
+print_program_limits(GLenum target,
+ const struct ext_functions *extfuncs)
+{
+#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
+ struct token_name {
+ GLenum token;
+ const char *name;
+ };
+ static const struct token_name common_limits[] = {
+ { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
+ { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
+ { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
+ { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
+ { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+ static const struct token_name fragment_limits[] = {
+ { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
+ { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
+ { (GLenum) 0, NULL }
+ };
+
+ GLint max[1];
+ int i;
+
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ printf(" GL_VERTEX_PROGRAM_ARB:\n");
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
+ }
+ else {
+ return; /* something's wrong */
+ }
+
+ for (i = 0; common_limits[i].token; i++) {
+ extfuncs->GetProgramivARB(target, common_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", common_limits[i].name, max[0]);
+ }
+ }
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ for (i = 0; fragment_limits[i].token; i++) {
+ extfuncs->GetProgramivARB(target, fragment_limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ printf(" %s = %d\n", fragment_limits[i].name, max[0]);
+ }
+ }
+ }
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
+}
+
+
+/**
+ * Print interesting OpenGL implementation limits.
+ * \param version 20, 21, 30, 31, 32, etc.
+ */
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+ const struct ext_functions *extfuncs)
+{
+ struct token_name {
+ GLuint count;
+ GLenum token;
+ const char *name;
+ const char *extension;
+ };
+ static const struct token_name limits[] = {
+ { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
+ { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
+ { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
+ { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
+ { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
+ { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
+ { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
+ { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
+ { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
+ { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
+ { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
+ { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
+ { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
+ { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
+ { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
+ { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
+ { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
+ { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
+ { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
+ { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
+ { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
+#if defined(GL_ARB_texture_cube_map)
+ { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
+#endif
+#if defined(GL_NV_texture_rectangle)
+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
+#endif
+#if defined(GL_ARB_multitexture)
+ { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
+#endif
+#if defined(GL_EXT_texture_lod_bias)
+ { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
+#endif
+#if defined(GL_EXT_texture_filter_anisotropic)
+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
+#endif
+#if defined(GL_ARB_draw_buffers)
+ { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
+#endif
+#if defined(GL_ARB_blend_func_extended)
+ { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
+#endif
+#if defined (GL_ARB_framebuffer_object)
+ { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
+ { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
+ { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
+#endif
+ { 0, (GLenum) 0, NULL, NULL }
+ };
+ GLint i, max[2];
+
+ printf("%s limits:\n", oglstring);
+ for (i = 0; limits[i].count; i++) {
+ if (!limits[i].extension ||
+ extension_supported(limits[i].extension, extensions)) {
+ glGetIntegerv(limits[i].token, max);
+ if (glGetError() == GL_NO_ERROR) {
+ if (limits[i].count == 1)
+ printf(" %s = %d\n", limits[i].name, max[0]);
+ else /* XXX fix if we ever query something with more than 2 values */
+ printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ }
+ }
+ }
+
+ /* these don't fit into the above mechanism, unfortunately */
+ if (extension_supported("GL_ARB_imaging", extensions)) {
+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+ GL_MAX_CONVOLUTION_WIDTH, max);
+ extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
+ GL_MAX_CONVOLUTION_HEIGHT, max+1);
+ printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
+ }
+
+ if (extension_supported("GL_ARB_texture_compression", extensions)) {
+ GLint i, n;
+ GLint *formats;
+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
+ printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
+ formats = (GLint *) malloc(n * sizeof(GLint));
+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
+ for (i = 0; i < n; i++) {
+ printf(" %s\n", enum_name(formats[i]));
+ }
+ free(formats);
+ }
+#if defined(GL_ARB_vertex_program)
+ if (extension_supported("GL_ARB_vertex_program", extensions)) {
+ print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
+ }
+#endif
+#if defined(GL_ARB_fragment_program)
+ if (extension_supported("GL_ARB_fragment_program", extensions)) {
+ print_program_limits(GL_FRAGMENT_PROGRAM_ARB, extfuncs);
+ }
+#endif
+ if (extension_supported("GL_ARB_vertex_shader", extensions)) {
+ print_shader_limits(GL_VERTEX_SHADER_ARB);
+ }
+ if (extension_supported("GL_ARB_fragment_shader", extensions)) {
+ print_shader_limits(GL_FRAGMENT_SHADER_ARB);
+ }
+ if (version >= 32) {
+ print_shader_limits(GL_GEOMETRY_SHADER);
+ }
+}
+
+
+
+/**
+ * Return string representation for bits in a bitmask.
+ */
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
+{
+ static char buffer[256], *p;
+ int i;
+
+ strcpy(buffer, "(none)");
+ p = buffer;
+ for (i = 0; i < numBits; i++) {
+ if (mask & bits[i].bit) {
+ if (p > buffer)
+ *p++ = ',';
+ strcpy(p, bits[i].name);
+ p += strlen(bits[i].name);
+ }
+ }
+
+ return buffer;
+}
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
+ */
+const char *
+profile_mask_string(int mask)
+{
+ const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_CORE_PROFILE_BIT
+ { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
+#endif
+#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
+ { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
+#endif
+ };
+
+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
+/**
+ * Return string representation for the bitmask returned by
+ * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
+ */
+const char *
+context_flags_string(int mask)
+{
+ const static struct bit_info bits[] = {
+#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
+ { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
+#endif
+#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
+ { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
+#endif
+ };
+
+ return bitmask_to_string(bits, ELEMENTS(bits), mask);
+}
+
+
diff --git a/src/xdemos/glinfo_common.h b/src/xdemos/glinfo_common.h
new file mode 100644
index 0000000..61d1643
--- /dev/null
+++ b/src/xdemos/glinfo_common.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 1999-2014 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Common code shared by glxinfo and wglinfo.
+ */
+
+#ifndef GLINFO_COMMON_H
+#define GLINFO_COMMON_H
+
+
+/**
+ * Note: the gl.h header shipped with MinGW doesn't include glext.h so we
+ * include it here. And the PFNGL typedefs are hit and miss so we define
+ * our own here.
+ */
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+typedef void (APIENTRY * GETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef const GLubyte *(APIENTRY * GETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (APIENTRY * GETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+
+
+/**
+ * Ext functions needed in common code but must be provided by
+ * glxinfo or wglinfo.
+ */
+struct ext_functions
+{
+ GETPROGRAMIVARBPROC GetProgramivARB;
+ GETSTRINGIPROC GetStringi;
+ GETCONVOLUTIONPARAMETERIVPROC GetConvolutionParameteriv;
+};
+
+
+#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
+
+
+struct bit_info
+{
+ int bit;
+ const char *name;
+};
+
+
+void
+print_extension_list(const char *ext, GLboolean singleLine);
+
+char *
+build_core_profile_extension_list(const struct ext_functions *extfuncs);
+
+GLboolean
+extension_supported(const char *ext, const char *extensionsList);
+
+void
+print_limits(const char *extensions, const char *oglstring, int version,
+ const struct ext_functions *extfuncs);
+
+const char *
+bitmask_to_string(const struct bit_info bits[], int numBits, int mask);
+
+const char *
+profile_mask_string(int mask);
+
+const char *
+context_flags_string(int mask);
+
+
+#endif /* GLINFO_COMMON_H */
diff --git a/src/xdemos/glxinfo.c b/src/xdemos/glxinfo.c
index a116e4a..5208423 100644
--- a/src/xdemos/glxinfo.c
+++ b/src/xdemos/glxinfo.c
@@ -44,6 +44,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include "glinfo_common.h"
#ifndef GLX_NONE_EXT
@@ -62,8 +63,6 @@
#define GLX_COLOR_INDEX_BIT 0x00000002
#endif
-#define ELEMENTS(array) (sizeof(array) / sizeof(array[0]))
-
typedef enum
{
Normal,
@@ -154,288 +153,6 @@ CheckError(int line)
}
-/**
- * Return the GL enum name for a numeric value.
- * We really only care about the compressed texture formats for now.
- */
-static const char *
-enum_name(GLenum val)
-{
- static const struct {
- const char *name;
- GLenum val;
- } enums [] = {
- { "GL_COMPRESSED_ALPHA", 0x84E9 },
- { "GL_COMPRESSED_LUMINANCE", 0x84EA },
- { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
- { "GL_COMPRESSED_INTENSITY", 0x84EC },
- { "GL_COMPRESSED_RGB", 0x84ED },
- { "GL_COMPRESSED_RGBA", 0x84EE },
- { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
- { "GL_COMPRESSED_RGB", 0x84ED },
- { "GL_COMPRESSED_RGBA", 0x84EE },
- { "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 },
- { "GL_COMPRESSED_ALPHA", 0x84E9 },
- { "GL_COMPRESSED_LUMINANCE", 0x84EA },
- { "GL_COMPRESSED_LUMINANCE_ALPHA", 0x84EB },
- { "GL_COMPRESSED_INTENSITY", 0x84EC },
- { "GL_COMPRESSED_SRGB", 0x8C48 },
- { "GL_COMPRESSED_SRGB_ALPHA", 0x8C49 },
- { "GL_COMPRESSED_SLUMINANCE", 0x8C4A },
- { "GL_COMPRESSED_SLUMINANCE_ALPHA", 0x8C4B },
- { "GL_COMPRESSED_RED", 0x8225 },
- { "GL_COMPRESSED_RG", 0x8226 },
- { "GL_COMPRESSED_RED_RGTC1", 0x8DBB },
- { "GL_COMPRESSED_SIGNED_RED_RGTC1", 0x8DBC },
- { "GL_COMPRESSED_RG_RGTC2", 0x8DBD },
- { "GL_COMPRESSED_SIGNED_RG_RGTC2", 0x8DBE },
- { "GL_COMPRESSED_RGB8_ETC2", 0x9274 },
- { "GL_COMPRESSED_SRGB8_ETC2", 0x9275 },
- { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276 },
- { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277 },
- { "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279 },
- { "GL_COMPRESSED_R11_EAC", 0x9270 },
- { "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271 },
- { "GL_COMPRESSED_RG11_EAC", 0x9272 },
- { "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273 },
- { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 },
- { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA },
- { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB },
- { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC },
- { "GL_COMPRESSED_RGB_ARB", 0x84ED },
- { "GL_COMPRESSED_RGBA_ARB", 0x84EE },
- { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 },
- { "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB", 0x8E8C },
- { "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB", 0x8E8D },
- { "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB", 0x8E8E },
- { "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB", 0x8E8F },
- { "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0 },
- { "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1 },
- { "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2 },
- { "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3 },
- { "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4 },
- { "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5 },
- { "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6 },
- { "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7 },
- { "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8 },
- { "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9 },
- { "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA },
- { "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB },
- { "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC },
- { "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9 },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC },
- { "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD },
- { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
- { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
- { "GL_COMPRESSED_LUMINANCE_LATC1_EXT", 0x8C70 },
- { "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", 0x8C71 },
- { "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C72 },
- { "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", 0x8C73 },
- { "GL_COMPRESSED_RED_RGTC1_EXT", 0x8DBB },
- { "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", 0x8DBC },
- { "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", 0x8DBD },
- { "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", 0x8DBE },
- { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 },
- { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 },
- { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 },
- { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 },
- { "GL_COMPRESSED_SRGB_EXT", 0x8C48 },
- { "GL_COMPRESSED_SRGB_ALPHA_EXT", 0x8C49 },
- { "GL_COMPRESSED_SLUMINANCE_EXT", 0x8C4A },
- { "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", 0x8C4B },
- { "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", 0x8C4C },
- { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", 0x8C4D },
- { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", 0x8C4E },
- { "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", 0x8C4F },
- { "GL_PALETTE4_RGB8_OES", 0x8B90 },
- { "GL_PALETTE4_RGBA8_OES", 0x8B91 },
- { "GL_PALETTE4_R5_G6_B5_OES", 0x8B92 },
- { "GL_PALETTE4_RGBA4_OES", 0x8B93 },
- { "GL_PALETTE4_RGB5_A1_OES", 0x8B94 },
- { "GL_PALETTE8_RGB8_OES", 0x8B95 },
- { "GL_PALETTE8_RGBA8_OES", 0x8B96 },
- { "GL_PALETTE8_R5_G6_B5_OES", 0x8B97 },
- { "GL_PALETTE8_RGBA4_OES", 0x8B98 },
- { "GL_PALETTE8_RGB5_A1_OES", 0x8B99 }
- };
- const int n = sizeof(enums) / sizeof(enums[0]);
- static char buffer[100];
- int i;
- for (i = 0; i < n; i++) {
- if (enums[i].val == val) {
- return enums[i].name;
- }
- }
- /* enum val not found, just print hexadecimal value into static buffer */
- snprintf(buffer, sizeof(buffer), "0x%x", val);
- return buffer;
-}
-
-
-/*
- * qsort callback for string comparison.
- */
-static int
-compare_string_ptr(const void *p1, const void *p2)
-{
- return strcmp(* (char * const *) p1, * (char * const *) p2);
-}
-
-
-/*
- * Print a list of extensions, with word-wrapping.
- */
-static void
-print_extension_list(const char *ext, Bool singleLine)
-{
- char **extensions;
- int num_extensions;
- const char *indentString = " ";
- const int indent = 4;
- const int max = 79;
- int width, i, j, k;
-
- if (!ext || !ext[0])
- return;
-
- /* count the number of extensions, ignoring successive spaces */
- num_extensions = 0;
- j = 1;
- do {
- if ((ext[j] == ' ' || ext[j] == 0) && ext[j - 1] != ' ') {
- ++num_extensions;
- }
- } while(ext[j++]);
-
- /* copy individual extensions to an array */
- extensions = malloc(num_extensions * sizeof *extensions);
- if (!extensions) {
- fprintf(stderr, "Error: malloc() failed\n");
- exit(1);
- }
- i = j = k = 0;
- while (1) {
- if (ext[j] == ' ' || ext[j] == 0) {
- /* found end of an extension name */
- const int len = j - i;
-
- if (len) {
- assert(k < num_extensions);
-
- extensions[k] = malloc(len + 1);
- if (!extensions[k]) {
- fprintf(stderr, "Error: malloc() failed\n");
- exit(1);
- }
-
- memcpy(extensions[k], ext + i, len);
- extensions[k][len] = 0;
-
- ++k;
- };
-
- i += len + 1;
-
- if (ext[j] == 0) {
- break;
- }
- }
- j++;
- }
- assert(k == num_extensions);
-
- /* sort extensions alphabetically */
- qsort(extensions, num_extensions, sizeof extensions[0], compare_string_ptr);
-
- /* print the extensions */
- width = indent;
- printf("%s", indentString);
- for (k = 0; k < num_extensions; ++k) {
- const int len = strlen(extensions[k]);
- if ((!singleLine) && (width + len > max)) {
- /* start a new line */
- printf("\n");
- width = indent;
- printf("%s", indentString);
- }
- /* print the extension name */
- printf("%s", extensions[k]);
-
- /* either we're all done, or we'll continue with next extension */
- width += len + 1;
-
- if (singleLine) {
- printf("\n");
- width = indent;
- printf("%s", indentString);
- }
- else if (k < (num_extensions -1)) {
- printf(", ");
- width += 2;
- }
- }
- printf("\n");
-
- for (k = 0; k < num_extensions; ++k) {
- free(extensions[k]);
- }
- free(extensions);
-}
-
-
-/**
- * Get list of OpenGL extensions using core profile's glGetStringi().
- */
-static char *
-build_core_profile_extension_list(void)
-{
- GLint i, n, totalLen;
- char *buffer;
- static PFNGLGETSTRINGIPROC glGetStringi_func = NULL;
-
- if (!glGetStringi_func) {
- glGetStringi_func = (PFNGLGETSTRINGIPROC)
- glXGetProcAddressARB((GLubyte *) "glGetStringi");
- }
-
- glGetIntegerv(GL_NUM_EXTENSIONS, &n);
-
- /* compute totalLen */
- totalLen = 0;
- for (i = 0; i < n; i++) {
- const char *ext = (const char *) glGetStringi_func(GL_EXTENSIONS, i);
- totalLen += strlen(ext) + 1; /* plus a space */
- }
-
- buffer = malloc(totalLen + 1);
- if (buffer) {
- int pos = 0;
- for (i = 0; i < n; i++) {
- const char *ext = (const char *) glGetStringi_func(GL_EXTENSIONS, i);
- strcpy(buffer + pos, ext);
- pos += strlen(ext);
- buffer[pos++] = ' ';
- }
- buffer[pos] = '\0';
- }
- return buffer;
-}
-
-
-
static void
print_display_info(Display *dpy)
{
@@ -444,351 +161,6 @@ print_display_info(Display *dpy)
/**
- * Print interesting limits for vertex/fragment programs.
- */
-static void
-print_program_limits(GLenum target)
-{
-#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program)
- struct token_name {
- GLenum token;
- const char *name;
- };
- static const struct token_name common_limits[] = {
- { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" },
- { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" },
- { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" },
- { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" },
- { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" },
- { (GLenum) 0, NULL }
- };
- static const struct token_name fragment_limits[] = {
- { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" },
- { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" },
- { (GLenum) 0, NULL }
- };
-
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC)
- glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
-
- GLint max[1];
- int i;
-
- if (target == GL_VERTEX_PROGRAM_ARB) {
- printf(" GL_VERTEX_PROGRAM_ARB:\n");
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- printf(" GL_FRAGMENT_PROGRAM_ARB:\n");
- }
- else {
- return; /* something's wrong */
- }
-
- for (i = 0; common_limits[i].token; i++) {
- GetProgramivARB_func(target, common_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", common_limits[i].name, max[0]);
- }
- }
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- for (i = 0; fragment_limits[i].token; i++) {
- GetProgramivARB_func(target, fragment_limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", fragment_limits[i].name, max[0]);
- }
- }
- }
-#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
-}
-
-struct token_name {
- GLenum token;
- const char *name;
-};
-
-static void
-print_shader_limit_list(const struct token_name *lim)
-{
- GLint max[1];
- unsigned i;
-
- for (i = 0; lim[i].token; i++) {
- glGetIntegerv(lim[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- printf(" %s = %d\n", lim[i].name, max[0]);
- }
- }
-}
-
-/**
- * Print interesting limits for vertex/fragment shaders.
- */
-static void
-print_shader_limits(GLenum target)
-{
- static const struct token_name vertex_limits[] = {
- { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" },
- { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_VERTEX_OUTPUT_COMPONENTS , "GL_MAX_VERTEX_OUTPUT_COMPONENTS " },
- { (GLenum) 0, NULL }
- };
- static const struct token_name fragment_limits[] = {
- { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
- { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
- { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
- { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
- { (GLenum) 0, NULL }
- };
- static const struct token_name geometry_limits[] = {
- { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" },
- { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" },
- { GL_MAX_GEOMETRY_OUTPUT_VERTICES , "GL_MAX_GEOMETRY_OUTPUT_VERTICES " },
- { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" },
- { GL_MAX_GEOMETRY_INPUT_COMPONENTS , "GL_MAX_GEOMETRY_INPUT_COMPONENTS " },
- { GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" },
- { (GLenum) 0, NULL }
- };
-
- switch (target) {
- case GL_VERTEX_SHADER:
- printf(" GL_VERTEX_SHADER_ARB:\n");
- print_shader_limit_list(vertex_limits);
- break;
-
- case GL_FRAGMENT_SHADER:
- printf(" GL_FRAGMENT_SHADER_ARB:\n");
- print_shader_limit_list(fragment_limits);
- break;
-
- case GL_GEOMETRY_SHADER:
- printf(" GL_GEOMETRY_SHADER:\n");
- print_shader_limit_list(geometry_limits);
- break;
- }
-}
-
-
-/** Is extension 'ext' supported? */
-static int
-extension_supported(const char *ext, const char *extensionsList)
-{
- const char *p = strstr(extensionsList, ext);
- if (p) {
- /* check that next char is a space or end of string */
- int extLen = strlen(ext);
- if (p[extLen] == 0 || p[extLen] == ' ')
- return 1;
- }
- return 0;
-}
-
-
-/**
- * Print interesting OpenGL implementation limits.
- */
-static void
-print_limits(const char *extensions, const char *oglstring)
-{
- struct token_name {
- GLuint count;
- GLenum token;
- const char *name;
- const char *extension;
- };
- static const struct token_name limits[] = {
- { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", NULL },
- { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", NULL },
- { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", NULL },
- { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", "GL_ARB_imaging" },
- { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES", NULL },
- { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES", NULL },
- { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", NULL },
- { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS", NULL },
- { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", NULL },
- { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", NULL },
- { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", NULL },
- { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", NULL },
- { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", NULL },
- { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", NULL },
- { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", NULL },
- { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE", NULL },
- { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", NULL },
- { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE", NULL },
- { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE", NULL },
- { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE", NULL },
- { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE", NULL },
-#if defined(GL_ARB_texture_cube_map)
- { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "GL_ARB_texture_cube_map" },
-#endif
-#if defined(GL_NV_texture_rectangle)
- { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", "GL_NV_texture_rectangle" },
-#endif
-#if defined(GL_ARB_multitexture)
- { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB", "GL_ARB_multitexture" },
-#endif
-#if defined(GL_EXT_texture_lod_bias)
- { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT", "GL_EXT_texture_lod_bias" },
-#endif
-#if defined(GL_EXT_texture_filter_anisotropic)
- { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", "GL_EXT_texture_filter_anisotropic" },
-#endif
-#if defined(GL_ARB_draw_buffers)
- { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB", "GL_ARB_draw_buffers" },
-#endif
-#if defined(GL_ARB_blend_func_extended)
- { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "GL_ARB_blend_func_extended" },
-#endif
-#if defined (GL_ARB_framebuffer_object)
- { 1, GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE", "GL_ARB_framebuffer_object" },
- { 1, GL_MAX_COLOR_ATTACHMENTS, "GL_MAX_COLOR_ATTACHMENTS", "GL_ARB_framebuffer_object" },
- { 1, GL_MAX_SAMPLES, "GL_MAX_SAMPLES", "GL_ARB_framebuffer_object" },
-#endif
- { 0, (GLenum) 0, NULL, NULL }
- };
- GLint i, max[2];
-
- printf("%s limits:\n", oglstring);
- for (i = 0; limits[i].count; i++) {
- if (!limits[i].extension ||
- extension_supported(limits[i].extension, extensions)) {
- glGetIntegerv(limits[i].token, max);
- if (glGetError() == GL_NO_ERROR) {
- if (limits[i].count == 1)
- printf(" %s = %d\n", limits[i].name, max[0]);
- else /* XXX fix if we ever query something with more than 2 values */
- printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
- }
- }
- }
-
- /* these don't fit into the above mechanism, unfortunately */
- if (extension_supported("GL_ARB_imaging", extensions)) {
- glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max);
- glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1);
- printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
- }
-
- if (extension_supported("GL_ARB_texture_compression", extensions)) {
- GLint i, n;
- GLint *formats;
- glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &n);
- printf(" GL_NUM_COMPRESSED_TEXTURE_FORMATS = %d\n", n);
- formats = (GLint *) malloc(n * sizeof(GLint));
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
- for (i = 0; i < n; i++) {
- printf(" %s\n", enum_name(formats[i]));
- }
- free(formats);
- }
-#if defined(GL_ARB_vertex_program)
- if (extension_supported("GL_ARB_vertex_program", extensions)) {
- print_program_limits(GL_VERTEX_PROGRAM_ARB);
- }
-#endif
-#if defined(GL_ARB_fragment_program)
- if (extension_supported("GL_ARB_fragment_program", extensions)) {
- print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
- }
-#endif
- if (extension_supported("GL_ARB_vertex_shader", extensions)) {
- print_shader_limits(GL_VERTEX_SHADER_ARB);
- }
- if (extension_supported("GL_ARB_fragment_shader", extensions)) {
- print_shader_limits(GL_FRAGMENT_SHADER_ARB);
- }
- if (version >= 32) {
- print_shader_limits(GL_GEOMETRY_SHADER);
- }
-}
-
-
-struct bit_info
-{
- int bit;
- const char *name;
-};
-
-
-/**
- * Return string representation for bits in a bitmask.
- */
-static const char *
-bitmask_to_string(const struct bit_info bits[], int numBits, int mask)
-{
- static char buffer[256], *p;
- int i;
-
- strcpy(buffer, "(none)");
- p = buffer;
- for (i = 0; i < numBits; i++) {
- if (mask & bits[i].bit) {
- if (p > buffer)
- *p++ = ',';
- strcpy(p, bits[i].name);
- p += strlen(bits[i].name);
- }
- }
-
- return buffer;
-}
-
-/**
- * Return string representation for the bitmask returned by
- * GL_CONTEXT_PROFILE_MASK (OpenGL 3.2 or later).
- */
-static const char *
-profile_mask_string(int mask)
-{
- const static struct bit_info bits[] = {
-#ifdef GL_CONTEXT_CORE_PROFILE_BIT
- { GL_CONTEXT_CORE_PROFILE_BIT, "core profile"},
-#endif
-#ifdef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
- { GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, "compatibility profile" }
-#endif
- };
-
- return bitmask_to_string(bits, ELEMENTS(bits), mask);
-}
-
-
-/**
- * Return string representation for the bitmask returned by
- * GL_CONTEXT_FLAGS (OpenGL 3.0 or later).
- */
-static const char *
-context_flags_string(int mask)
-{
- const static struct bit_info bits[] = {
-#ifdef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
- { GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, "forward-compatible" },
-#endif
-#ifdef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
- { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, "robust-access" },
-#endif
- };
-
- return bitmask_to_string(bits, ELEMENTS(bits), mask);
-}
-
-
-/**
* Choose a simple FB Config.
*/
static GLXFBConfig *
@@ -1082,11 +454,21 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect,
int glxVersionMinor;
char *displayName = NULL;
char *colon = NULL, *period = NULL;
+ struct ext_functions extfuncs;
CheckError(__LINE__);
+
+ /* Get some ext functions */
+ extfuncs.GetProgramivARB = (GETPROGRAMIVARBPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetProgramivARB");
+ extfuncs.GetStringi = (GETSTRINGIPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetStringi");
+ extfuncs.GetConvolutionParameteriv = (GETCONVOLUTIONPARAMETERIVPROC)
+ glXGetProcAddressARB((GLubyte *) "glGetConvolutionParameteriv");
+
/* Get list of GL extensions */
if (coreProfile) {
- glExtensions = build_core_profile_extension_list();
+ glExtensions = build_core_profile_extension_list(&extfuncs);
}
else {
glExtensions = (char *) glGetString(GL_EXTENSIONS);
@@ -1183,8 +565,9 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect,
CheckError(__LINE__);
- if (limits)
- print_limits(glExtensions, oglstring);
+ if (limits) {
+ print_limits(glExtensions, oglstring, version, &extfuncs);
+ }
if (coreProfile)
free(glExtensions);