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authorJon Leech <oddhack@sonic.net>2017-07-31 02:04:49 -0700
committerJon Leech <oddhack@sonic.net>2017-07-31 02:04:49 -0700
commit97909be6f9d4502fc247bdf18b1c50f7cf1e4604 (patch)
treed2c426cb7d666ef4def71efd0972380e2c52cbc8
parentdeec25fb89ef667c8b1dfd6433f58439bf679fd9 (diff)
downloadopengl-registry-97909be6f9d4502fc247bdf18b1c50f7cf1e4604.zip
opengl-registry-97909be6f9d4502fc247bdf18b1c50f7cf1e4604.tar.xz
Update index pages
-rw-r--r--extensions/arbext.php8
-rw-r--r--extensions/esext.php6
2 files changed, 12 insertions, 2 deletions
diff --git a/extensions/arbext.php b/extensions/arbext.php
index 1fb61f9..3fe5a59 100644
--- a/extensions/arbext.php
+++ b/extensions/arbext.php
@@ -411,4 +411,12 @@
<br> <a href="extensions/ARB/ARB_create_context_no_error.txt">WGL_ARB_create_context_no_error</a>
</li>
+<li value=192><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a>
+</li>
+<li value=193><a href="extensions/ARB/ARB_polygon_offset_clamp.txt">GL_ARB_polygon_offset_clamp</a>
+</li>
+<li value=194><a href="extensions/ARB/ARB_spirv_extensions.txt">GL_ARB_spirv_extensions</a>
+</li>
+<li value=195><a href="extensions/ARB/ARB_texture_filter_anisotropic.txt">GL_ARB_texture_filter_anisotropic</a>
+</li>
</ol>
diff --git a/extensions/esext.php b/extensions/esext.php
index be817e5..53d6342 100644
--- a/extensions/esext.php
+++ b/extensions/esext.php
@@ -593,8 +593,10 @@
</li>
<li value=285><a href="extensions/NV/NV_blend_minmax_factor.txt">GL_NV_blend_minmax_factor</a>
</li>
-<li value=286><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a>
+<li value=286><a href="extensions/EXT/EXT_texture_compression_rgtc.txt">GL_EXT_texture_compression_rgtc</a>
</li>
-<li value=287><a href="extensions/EXT/EXT_texture_compression_bptc.txt">EXT_texture_compression_bptc</a>
+<li value=287><a href="extensions/EXT/EXT_texture_compression_bptc.txt">GL_EXT_texture_compression_bptc</a>
+</li>
+<li value=288><a href="extensions/KHR/KHR_parallel_shader_compile.txt">GL_KHR_parallel_shader_compile</a>
</li>
</ol>