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authorJon Leech <devrel@oddhack.org>2017-07-28 14:33:26 -0700
committerGitHub <noreply@github.com>2017-07-28 14:33:26 -0700
commit07f145a052399f4c951633ad5d6355851ef5e8e4 (patch)
tree2b8c7921795696733da8b930734334c18a96982a
parent8d92dbfdcb0c2fbb5f8f6c9a43096ef289ae6f07 (diff)
parent32f1bd904aa57b4235d4d3413d3bd3299dfc5236 (diff)
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Merge pull request #86 from jackohound/clarify_EXT_EGL_image_array_extension
Fix extension reference in EXT_EGL_image_array
-rw-r--r--extensions/EXT/EXT_EGL_image_array.txt11
1 files changed, 7 insertions, 4 deletions
diff --git a/extensions/EXT/EXT_EGL_image_array.txt b/extensions/EXT/EXT_EGL_image_array.txt
index ba590a2..5176830 100644
--- a/extensions/EXT/EXT_EGL_image_array.txt
+++ b/extensions/EXT/EXT_EGL_image_array.txt
@@ -15,6 +15,7 @@ Contributors
Sam Holmes
Jesse Hall
Tate Hornbeck
+ Daniel Koch
Status
@@ -22,8 +23,8 @@ Status
Version
- Last Modified Date: March 28, 2017
- Revision: 0.4
+ Last Modified Date: July 28, 2017
+ Revision: 0.5
Number
@@ -46,8 +47,9 @@ Overview
EGLImageTargetTexture2DOES entry point from OES_EGL_image. Render buffers
are not extended to include array support.
- EGLImage 2D arrays are created using eglCreateImageKHR as defined in the
- EGL_EXT_gl_texture_2D_image_array extension.
+ EGLImage 2D arrays can be created using extended versions of eglCreateImageKHR.
+ For example, EGL_ANDROID_image_native_buffer can import image array native buffers
+ on devices where such native buffers can be created.
New Procedures and Functions
@@ -83,3 +85,4 @@ Revision History
0.2 03/09/2017 Sam Update contact
0.3 03/21/2017 Tate Update errors
0.4 03/28/2017 Jeff Minor formatting updates.
+ 0.5 07/28/2017 Jeff Fix reference to external extension.